The Covid-19 pandemic created a seismic shift in shopping habits in favour of e-commerce and m-commerce – buying retail goods and services online to the tune of more than $4.9 trillion USD worldwide. Daniela Coppola writes in her ‘E-commerce worldwide - statistics & facts’ report for Statista of 23rd February 2022 that e-commerce has therefore “become an indispensable part of the global retail framework.”
Retail has seen a significant industrial transformation since the mid-1990s with the advent of the internet, and since then the industry has continued become increasingly digitalised in line with modern life, whereby most worldwide consumer transactions are completed either online or by using digital forms of payments at the expense of cash.
Coppola reveals: “The number of digital buyers keeps climbing every year. In 2020, over two billion people purchased goods or services online, and during the same year, e-retail sales surpassed 4.2 trillion U.S. dollars worldwide.” This upward trend is expected to continue unabated, with e-commerce forecast to reach 24.5% market share of total global retail sales by 2025.
Bango (AIM: BGO, OTCQX: BGOPF) – a company that is listed on the London Stock Exchange, and a provider of unique purchase behaviour technology – says the market is growing at a rate of at least 15% per year, and so the overall macro trend is that people are spending more money online. From a market perspective, many sectors have seen market growth. A key area is the packaging of content in the form of subscriptions, such as gaming. “Where people might have once bought games on a case by case basis, they are now paying for subscriptions e.g. Xbox Game Pass,” says Anil Malhotra, CMO and Co-Founder of Bango.
Power mobile commerce insights, read the complete article.
Client: Trudy Darwin Communications for Bango Plc. Author: Graham Jarvis. Published in June 2022.
Recent Comments